March 21, 2026

Description

Github:

Gitlab:

Unreal Game (Client)
   ↓ (log gameplay)
Game Log / Event
   ↓
NodeJS Monitoring Service (/metrics)
   ↓
Cloud Run / Docker
   ↓
Dashboard / API

Using Unreal Engine C++

Implement

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Should use UE 5.6 with VS2022 (From Internet)

In my project, I’m using UE 5.7 with VS2026 having a lot of ISSUES

</aside>

Basic set up

Project creation and asset

Using Third person (Third-person perspective ), , project C++

Asset get from course in Ref section below

Custom Character Mesh

Choose Bluesprint from Third person to Edit

Create a plugin

Player Controller